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<feed xmlns="http://www.w3.org/2005/Atom"><title>Alexis' log</title><link href="http://blog.notmyidea.org" rel="alternate"></link><link href="http://blog.notmyidea.org/feeds/thoughts.atom.xml" rel="self"></link><id>http://blog.notmyidea.org</id><updated>2011-05-19T00:00:00+02:00</updated><entry><title>Travailler moins pour mieux travailler ?</title><link href="http://blog.notmyidea.org/travailler-moins-pour-mieux-travailler.html" rel="alternate"></link><updated>2011-05-19T00:00:00+02:00</updated><author><name>Alexis Métaireau</name></author><id>tag:blog.notmyidea.org,2011-05-19:/travailler-moins-pour-mieux-travailler.html/</id><summary type="html"><p>Je viens de passer une semaine et demi quasiment hors-ligne et je dois dire que
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je suis assez impressionné du résultat: je suis de retour chez mes parents pour
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le &quot;easter break&quot; et j'en ai profité pour donner un coup aux travaux de la
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maison (et pour me reposer un brin!).</p>
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<p>Bosser en extérieur est un réel plaisir et faire quelque chose de manuel
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également. Je n'ai pas pour habitude de bricoler autre chose que du logiciel et
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c'est vraiment quelque chose que j'apprécie.</p>
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<p>J'avoue, je mens un peu quand je dis que j'étais complètement déconnecté:
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j'ai vérifié mes mails assez régulièrement en utilisant mon téléphone
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(merci Arnaud pour le prêt du gadget!) et j'ai limité ma présence web au strict
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minimum. Je veux dire par là pas de twitter, pas d'IRC et autres mailing-lists.</p>
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<p>Quand je dis hors-ligne, je ne dis pas que je n'ai pas travaillé sur mon
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ordinateur. J'ai à fournir beaucoup plus de travail que ce que je ne pensait en
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premier lieu pour la rédaction de mon mémoire et j'ai passé quelques heures par
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ci par là à lire des articles et livres sur le sujet ainsi que rédigé une bonne
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partie de mon mémoire durant ces 10 jours. Résultat ? Les heures que j'ai passées à travailler ont
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été étonnement plus productives que celles que j'ai l'habitude de passer derrière
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un écran. Je ne parles pas uniquement du fait de procrastiner; évidemment c'est
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une des causes principales de ma perte de productivité, mais je pense également
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au fait de laisser le cerveau reposer, au moins en ce qui concerne la partie
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informatique. Bricoler demande de la concentration et de la réflexion mais
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permet également de laisser son esprit vagabonder. J'ai pu donc avancer mes
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sur certaines parties de mon mémoire alors que j'étais en train de poser le
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bardage sur la garage par exemple.</p>
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<p>Passer du temps sur autre chose (qui demandait également de la concentration
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par ailleurs) m'a permis d'être réellement plus efficace lors de mes phases de
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rédaction et de lecture.</p>
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<p>Je me demande depuis quelques temps quel sera mon futur travail et quelle forme
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il prendra. Éééh oui, la fin des études arrive pour la fin de l'année, c'est
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pas une blague. Et je me pose sérieusement la question du travail aux 3/4
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temps. La raison principale étant que je ne souhaites pas passer la majeure
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partie de mon temps à travailler derrière un écran et que la formation que j'ai
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m'y rattache beaucoup. Ne me comprenez pas de travers: j'aime ce que je fais;
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mais j'aime aussi ce que je fais à coté de l'informatique: associatif, projets
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alternatifs, permaculture et autres.</p>
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<p>Viens s'ajouter à ça le fait d'avoir une qualité de vie qui me semble pouvoir
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passer par le fait de travailler moins (&quot;il est marant ce gamin, il à pas encore commencé
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à travailler qu'il veut bosser moins, regarde moi cette feignasse!&quot;) et
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travailler plus efficacement. Bien sur, on n'est jamais 100% productif et c'est
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d'autant plus vrai pour moi, alors si gagner en productivité peut passer par
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travailler moins, pourquoi pas s'y essayer !</p>
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<p>Peut être que vous pratiquez déjà le travail au 3/4 temps, que vous avez des
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retours d'expérience à faire : fausse bonne idée ? Vraie bonne idée ?</p>
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</summary></entry><entry><title>Fork you ! or how the social coding can help you</title><link href="http://blog.notmyidea.org/fork-you-or-how-the-social-coding-can-help-you.html" rel="alternate"></link><updated>2010-11-05T00:00:00+01:00</updated><author><name>Alexis Métaireau</name></author><id>tag:blog.notmyidea.org,2010-11-05:/fork-you-or-how-the-social-coding-can-help-you.html/</id><summary type="html"><p>With <a class="reference external" href="http://github.com">github</a> and <a class="reference external" href="http://www.bitbucket.org">bitbucket</a> coming around, a lot of new usages appears for the
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developpers: it's now easy to get feedback on your code/modifications, and to get
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help from others by, for instance, forking repositories.</p>
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<p>Eeach time I see people helping others, I'm amazed by how we like to share
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our knowledge.</p>
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<p>I say github, because it seems to be the more mainstream, but I think it's
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something strongly related to the <a class="reference external" href="http://en.wikipedia.org/wiki/Distributed_revision_control">DVCS</a> principles: the &quot;only&quot; thing github have
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made is to turn that into a social network, and to reveal the awesomeness of the
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DVCSes to the masses.</p>
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<p>What is really interesting is to see how this platform is addictive: it's
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automatically updating a webpages with the more accurate informations about the
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projects you're involved in, and add a bit of magic to that using webhooks,
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allowing you to update your website each time you push to you repository, for
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instance.</p>
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<p>Quite nothing, indeed, but, I don't know why, I find this fascinating.</p>
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<p>I haven't had the privilege to see my projects forked from github by strangers,
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but I've forked others repository to give an hand some times, when I wanted to,
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and the main reason is &quot;because it's <strong>fun</strong>&quot; to do so.</p>
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<p>Yeah, you're probably right, you have to be a nerd to find fun to fork others.
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The good point is that geeks are a kind of nerds, and some geeks are coders :)</p>
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<div class="section" id="new-ways-to-contribute">
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<h2>New ways to contribute</h2>
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<p>In addition, it seems that he community, or the communities, are there, on those
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new social networks for coders. It's really handy to drop an eye on interesting
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projects, to report bugs, propose new features, and check what new projects this
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or this person have made.</p>
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<p>Well, &quot;it's not new&quot;, you may think. That's true, because it's been a while that
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SVN was there and even CVS before that. But, it was a bit messy to &quot;fork&quot; a
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project, isn't it ? And I'm not talking about all the hell SVN involved with it
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(who have not had issues with those messy .svn folders raises an hand !).</p>
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<p>It have not been so easy to share code and thoughts about code, to propose
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changes on existing code, than now. You think it's better to implement this or
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that in a different way ? Clone it (fork it), make your changes and publish
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them, and then ask projects owners about it. For sure you'll have answers.</p>
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<p>Even if they don't want it, you can easily keep your changes, and keep getting
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their updates!</p>
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<p>Also, lot of <em>fashionables</em> projects tend to move on DVCS.
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Personally, if I know I can fork on a DVCS instead of from a &quot;simple&quot; VCS,
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I'll probably be quicker to fork/clone, and to publish changes on my own copy,
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than if I had to do so on the upstream repository (and I'll likely dont have
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the rights to push to it), because I will not be afraid to break things.</p>
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<p>DVCSes makes the contribution easier.</p>
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</div>
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<div class="section" id="release-early-release-often">
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<h2>Release early, release often</h2>
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<p>Maybe have you read <a class="reference external" href="http://www.catb.org/~esr/writings/cathedral-bazaar/">The cathedral and the bazaar</a>, by Eric Steven Raymond ?
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(If not, consider doing so, it's a really interesting reading)</p>
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<p>Among a lot of others interesting things, one hint he gives is <em>release early,
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release often</em>.</p>
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<p>I understand it as: if you want to get contributors, release your code early,
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even if it's not perfect, and don't be afraid to publish your changes each
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time it's needed.</p>
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<p>Without notifying it, that's basically what I was doing for my own projects.
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I guess that's because Social coding platforms encourages those practices,
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partially cause of the possible impact publishing each of your changes can have
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on your final solution.</p>
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<p>If you have considered publishing your projects, code snippets, or whatever
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(code related) but did not done it, considering them not yet ready, maybe
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should you think about it twice: you can get feedback and probably start some
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interesting discussions about it, if you write code that's readable, of course!</p>
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</div>
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<div class="section" id="a-step-further-for-open-source-softwares">
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<h2>A step further for open source softwares</h2>
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<p>Well, DVCSes are a honking great idea, and they're starting to be really
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powerful when applied to free softwares. I mean: if you can't see a project,
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it will be hard to contribute to it. And, I don't think anyone wants to
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contribute to something closed/proprietary, <em>just for fun</em>. Or maybe am I
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missing something.</p>
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<p>Maybe it's a kind of revolution, about free and open source softwares (<a class="reference external" href="http://en.wikipedia.org/wiki/Free_and_open_source_software">FOSS</a>),
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that is going on. I really like to know I have my word to say about the changes
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in the tools I use, and to know that I can make them evolve.</p>
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<p>Let's take an example. Imagine I'm using a web framework on daily basis, as a
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part of my job as a web developer. I do like using an open source software
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because I know how it's working, and because I know that I can interact with the
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authors of the framework while they're doing the changes on it.</p>
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<p>That's communication, nothing more, and of course I can do that with an internal
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proprietary solution, but it will cost me <strong>a lot</strong> more time, for a dead-simple
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reason: a company is not as big and powerful as a community can be: it will cost
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time to work on this framework, resources to maintain it, fix bugs etc.</p>
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<p>Well, I'm starting advocating here about Free and Open Source Softwares use on
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companies, what is a bit beyond the scope of this article, so let's back to
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our DVCSes and new social related tools.</p>
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<p>If I find a bug in this framework, while working, I have the possibility to
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go and talk with the creators of the framework, to open a ticket, and even to
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make a fix for it, because I've access to the source code. If I want to create a
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new feature, I just have to fork it, hack it, and then publish my code to have
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feedback of the community.</p>
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<p>My fix/work will benefit to all the people (and maybe others companies) working
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with this framework, and it's a way to prove the community that my company is
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enough skilled to make code-fixes to the framework, so that's all good !</p>
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</div>
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<div class="section" id="what-s-next">
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<h2>What's next ?</h2>
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<p>I hope those social coding platforms are only the begining of a new area. I hope
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they will make people realize what the power of the community is, and how easily
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they can becomes part of it.</p>
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<p>If you're not using them right now, maybe you should do so: have a
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look on how the programs you're using are made, consider publishing your
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experimentations, and share them with others, you will see, it's kind of
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addictive !</p>
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</div>
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</summary></entry></feed> |