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fix: make that renderUI also recompute scrollWheelZoom
Otherwise it does not change the behaviour when changing the setting.
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1 changed files with 6 additions and 6 deletions
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@ -96,12 +96,6 @@ const ControlsMixin = {
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this._controls.more = new U.MoreControls()
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this._controls.more = new U.MoreControls()
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this._controls.scale = L.control.scale()
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this._controls.scale = L.control.scale()
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this._controls.permanentCredit = new U.PermanentCreditsControl(this)
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this._controls.permanentCredit = new U.PermanentCreditsControl(this)
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if (this.options.scrollWheelZoom){
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this.scrollWheelZoom.enable()
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} else {
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this.scrollWheelZoom.disable()
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this.options.dragging = !L.Browser.mobile
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}
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this._umap.drop = new U.DropControl(this)
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this._umap.drop = new U.DropControl(this)
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this._controls.tilelayers = new U.TileLayerControl(this)
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this._controls.tilelayers = new U.TileLayerControl(this)
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},
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},
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@ -289,6 +283,12 @@ export const LeafletMap = BaseMap.extend({
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renderUI: function () {
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renderUI: function () {
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setOptions(this, this._umap.properties)
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setOptions(this, this._umap.properties)
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if (this.options.scrollWheelZoom) {
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this.scrollWheelZoom.enable()
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} else {
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this.scrollWheelZoom.disable()
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this.options.dragging = !L.Browser.mobile
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}
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// Needs tilelayer to exist for minimap
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// Needs tilelayer to exist for minimap
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this.renderControls()
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this.renderControls()
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this.handleLimitBounds()
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this.handleLimitBounds()
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