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chore: sync save state
When a peer save the map, other peers in dirty state should not need to save the map anymore. That implementation uses the lastKnownHLC as a reference, but it changes all dirty states at once. Another impementation could be to have each object sync its dirty state, but in this case we do not have a HLC per object as reference, and it also creates more messages. Co-authored-by: David Larlet <david@larlet.fr>
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815ff046ff
commit
b8db07a4ce
6 changed files with 80 additions and 2 deletions
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@ -10,6 +10,11 @@ export async function save() {
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}
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}
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export function clear() {
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_queue.clear()
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onUpdate()
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}
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function add(obj) {
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_queue.add(obj)
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onUpdate()
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@ -2,6 +2,7 @@ import * as Utils from '../utils.js'
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import { HybridLogicalClock } from './hlc.js'
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import { DataLayerUpdater, FeatureUpdater, MapUpdater } from './updaters.js'
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import { WebSocketTransport } from './websocket.js'
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import * as SaveManager from '../saving.js'
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// Start reconnecting after 2 seconds, then double the delay each time
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// maxing out at 32 seconds.
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@ -125,6 +126,13 @@ export class SyncEngine {
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this._send({ verb: 'delete', subject, metadata, key })
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}
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saved() {
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this.transport.send('SavedMessage', {
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sender: this.peerId,
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lastKnownHLC: this._operations.getLastKnownHLC(),
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})
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}
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_send(inputMessage) {
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const message = this._operations.addLocal(inputMessage)
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@ -168,6 +176,8 @@ export class SyncEngine {
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} else if (payload.message.verb === 'ListOperationsResponse') {
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this.onListOperationsResponse(payload)
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}
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} else if (kind === 'SavedMessage') {
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this.onSavedMessage(payload)
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} else {
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throw new Error(`Received unknown message from the websocket server: ${kind}`)
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}
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@ -280,6 +290,13 @@ export class SyncEngine {
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// Else: apply
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}
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onSavedMessage({ sender, lastKnownHLC }) {
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debug(`received saved message from peer ${sender}`, lastKnownHLC)
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if (lastKnownHLC === this._operations.getLastKnownHLC() && SaveManager.isDirty) {
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SaveManager.clear()
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}
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}
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/**
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* Send a message to another peer (via the transport layer)
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*
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@ -350,7 +367,7 @@ export class Operations {
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}
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/**
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* Tick the clock and add store the passed message in the operations list.
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* Tick the clock and store the passed message in the operations list.
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*
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* @param {*} inputMessage
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* @returns {*} clock-aware message
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@ -684,6 +684,7 @@ export default class Umap extends ServerStored {
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Alert.success(translate('Map has been saved!'))
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})
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}
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this.sync.saved()
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this.fire('saved')
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}
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@ -14,6 +14,7 @@ from .payloads import (
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OperationMessage,
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PeerMessage,
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Request,
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SavedMessage,
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)
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@ -165,6 +166,10 @@ class Peer:
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case OperationMessage():
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await self.broadcast(text_data)
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# Broadcast the new map state to connected peers
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case SavedMessage():
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await self.broadcast(text_data)
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# Send peer messages to the proper peer
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case PeerMessage():
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await self.send_to(incoming.root.recipient, text_data)
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@ -30,10 +30,17 @@ class PeerMessage(BaseModel):
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message: dict
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class SavedMessage(BaseModel):
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kind: Literal["SavedMessage"] = "SavedMessage"
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lastKnownHLC: str
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class Request(RootModel):
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"""Any message coming from the websocket should be one of these, and will be rejected otherwise."""
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root: Union[PeerMessage, OperationMessage] = Field(discriminator="kind")
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root: Union[PeerMessage, OperationMessage, SavedMessage] = Field(
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discriminator="kind"
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)
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class JoinResponse(BaseModel):
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@ -557,3 +557,46 @@ def test_create_and_sync_map(new_page, asgi_live_server, tilelayer, login, user)
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peerA.get_by_role("button", name="Edit").click()
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expect(markersA).to_have_count(2)
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expect(markersB).to_have_count(2)
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@pytest.mark.xdist_group(name="websockets")
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def test_should_sync_saved_status(new_page, asgi_live_server, tilelayer):
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map = MapFactory(name="sync", edit_status=Map.ANONYMOUS)
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map.settings["properties"]["syncEnabled"] = True
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map.save()
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# Create two tabs
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peerA = new_page("Page A")
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peerA.goto(f"{asgi_live_server.url}{map.get_absolute_url()}?edit")
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peerB = new_page("Page B")
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peerB.goto(f"{asgi_live_server.url}{map.get_absolute_url()}?edit")
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# Create a new marker from peerA
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peerA.get_by_title("Draw a marker").click()
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peerA.locator("#map").click(position={"x": 220, "y": 220})
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# Peer A should be in dirty state
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expect(peerA.locator("body")).to_have_class(re.compile(".*umap-is-dirty.*"))
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# Peer B should not be in dirty state
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expect(peerB.locator("body")).not_to_have_class(re.compile(".*umap-is-dirty.*"))
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# Create a new marker from peerB
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peerB.get_by_title("Draw a marker").click()
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peerB.locator("#map").click(position={"x": 200, "y": 250})
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# Peer B should be in dirty state
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expect(peerB.locator("body")).to_have_class(re.compile(".*umap-is-dirty.*"))
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# Peer A should still be in dirty state
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expect(peerA.locator("body")).to_have_class(re.compile(".*umap-is-dirty.*"))
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# Save layer to the server from peerA
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with peerA.expect_response(re.compile(".*/datalayer/create/.*")):
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peerA.get_by_role("button", name="Save").click()
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# Peer B should not be in dirty state
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expect(peerB.locator("body")).not_to_have_class(re.compile(".*umap-is-dirty.*"))
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# Peer A should not be in dirty state
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expect(peerA.locator("body")).not_to_have_class(re.compile(".*umap-is-dirty.*"))
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