chore: refactor render and propagate to better target UI changes

This commit is contained in:
Yohan Boniface 2024-12-07 15:41:16 +01:00
parent bf2ed185db
commit f3c95bd13d
2 changed files with 12 additions and 15 deletions

View file

@ -55,7 +55,6 @@ export class DataLayerUpdater extends BaseUpdater {
upsert({ value }) {
// Upsert only happens when a new datalayer is created.
this._umap.createDataLayer(value, false)
this._umap.render([])
}
update({ key, metadata, value }) {

View file

@ -1261,9 +1261,10 @@ export default class Umap extends ServerStored {
}
}
render(fields) {
const impacted = this.propagate(fields)
if (impacted) return // No need to run a wider reflow
render(fields = []) {
// Propagate will remove the fields it has already
// processed
fields = this.propagate(fields)
const impacts = Utils.getImpactsFromSchema(fields)
for (const impact of impacts) {
@ -1327,14 +1328,13 @@ export default class Umap extends ServerStored {
})
},
}
let impacted = false
for (const [field, impact] of Object.entries(impacts)) {
if (!fields.length || fields.includes(field)) {
impact()
impacted = true
fields = fields.filter((item) => item !== field)
}
}
return impacted
return fields
}
// TODO: allow to control the default datalayer
@ -1537,7 +1537,6 @@ export default class Umap extends ServerStored {
importRaw(rawData) {
const importedData = JSON.parse(rawData)
const mustReindex = 'sortKey' in Object.keys(importedData.properties)
this.setProperties(importedData.properties)
@ -1554,13 +1553,12 @@ export default class Umap extends ServerStored {
dataLayer.fromUmapGeoJSON(geojson)
}
// Do a whole render
this.render(['name', 'tilelayer', 'limitBounds'])
this.eachDataLayer((datalayer) => {
if (mustReindex) datalayer.reindex()
datalayer.redraw()
})
this.propagate()
// For now render->propagate expect a `properties.` prefix.
// Remove this when we have refactored schema and render.
const fields = Object.keys(importedData.properties).map(
(field) => `properties.${field}`
)
this.render(fields)
this._leafletMap._setDefaultCenter()
this.isDirty = true
}