This should only be used in localhost, but there are a bunch of
check and it's often that we need to add print to understand why
the URL does not validate, which is usually an issue with the SITE_URL
or this kind. So let's make those print permanent.
This adds two now storage classes, `UmapFileSystem` and `UmapS3`.
The first class now handle the current storage behaviour (which was in
the DataLayer class), and the second one the S3 support.
Todo:
- [x] unit tests for the S3 class
- [x] understand how to deal with gzip in S3
- [x] clone
fix#2290
This PR introduce two new share_status: `DRAFT` and `DELETED`.
So all status are now:
(DRAFT, _("Draft (private)")),
(PUBLIC, _("Everyone (public)")),
(OPEN, _("Anyone with link")),
(PRIVATE, _("Editors and team only")),
(BLOCKED, _("Blocked")),
(DELETED, _("Deleted")),
Here are the impact of such introduction, on the draft side:
- by default maps are now create in draft status, and they are not
visible from others than owner (or collaborators if any); this can be
changed for a given instance with the setting
`UMAP_DEFAULT_SHARE_STATUS`
- now even anonymous owned maps have a share status, given one of the
goals is to make a better distinction between maps ready to be shared
and other, this also apply to maps without logged in owners

- when the map in in draft mode, the "Save" button on the frontend says
"Save draft", so to make the state clear

- now the visibility of the map is immediately visible on the top bar
(while before this was only displayed after first save)

Note: add the end `DRAFT` and `PRIVATE` are very similar, but I made the
choice to keep the two, so one can still distinguish their draft maps
from their ready map they want to keep private.
On the delete side:
- when deleting a map, it's now set as `share_status=DELETED`, which act
as a sort of trash; so it become easier to recover a map, with it's full
datalayers, etc. (the only thing which will not be restored is the
previous share_status, which should be draft again after a restore; the
restore function itself is not implemented)
- there is a new command `empty_trash` which delete for real maps in
DELETED status and with last_modified > 30 days (by default, can be
changed with a command line argument)
- deleted maps disappear from all views: home, search, dashboard…
- in the future, we could create a new view "My Trash", where one could
see their deleted map not yet deleted for real (and that should be the
opportunity to also add the `restore` function, which for now can be
done by simply changing the share_status from the shell or the admin)
- all the purgatory related code has been removed
fix#2207
Broken since
20b2290d00
Since started as a simple fix, but:
- I first thought my previous fix of the failing test
`test_import_umap_from_textarea` was not a real fix, so I changed a bit
the way we mock tiles URL in tests, but at the end the test was failing
for good reasons
- since 20b2290d00 the reset of tilelayer
was not called anymore after importing a umap file, so I first made a
quick fix for this
- then I decided to refactor a bit more render and propagate, so
`importRaw` would pass the exact imported properties (instead of trying
to blindly target with some properties), and to remove a call to
`propagate`, which at the end should disappear in favor of `render` with
better targeting