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Added a new `geometryToFeature` method in `umap.layer.js` which can update a given geometry if needed. A new `id` property can also be passed to the features on creation, to make it possible to have the same features `id` on different peers.
105 lines
3.2 KiB
Python
105 lines
3.2 KiB
Python
#!/usr/bin/env python
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import asyncio
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from collections import defaultdict
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from typing import Literal, Optional
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import django
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import websockets
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from django.conf import settings
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from django.core.signing import TimestampSigner
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from pydantic import BaseModel, ValidationError
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from websockets import WebSocketClientProtocol
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from websockets.server import serve
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# This needs to run before the django-specific imports
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# See https://docs.djangoproject.com/en/5.0/topics/settings/#calling-django-setup-is-required-for-standalone-django-usage
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from umap.settings import settings_as_dict
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settings.configure(**settings_as_dict)
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django.setup()
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from sesame.utils import get_user # NOQA
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from umap.models import Map, User # NOQA
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# Contains the list of websocket connections handled by this process.
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# It's a mapping of map_id to a set of the active websocket connections
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CONNECTIONS = defaultdict(set)
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class JoinMessage(BaseModel):
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kind: str = "join"
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token: str
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class Geometry(BaseModel):
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type: Literal["Point",]
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coordinates: list
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class GeometryValue(BaseModel):
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geometry: Geometry
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# FIXME better define the different messages
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# to ensure only relying valid ones.
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class OperationMessage(BaseModel):
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kind: str = "operation"
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verb: str = Literal["upsert", "update", "delete"]
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subject: str = Literal["map", "layer", "feature"]
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metadata: Optional[dict] = None
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key: Optional[str] = None
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value: Optional[str | bool | int | GeometryValue]
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async def join_and_listen(
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map_id: int, permissions: list, user: str | int, websocket: WebSocketClientProtocol
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):
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"""Join a "room" whith other connected peers.
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New messages will be broadcasted to other connected peers.
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"""
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print(f"{user} joined room #{map_id}")
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# FIXME: Persist permissions and user info.
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CONNECTIONS[map_id].add(websocket)
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try:
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async for raw_message in websocket:
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# recompute the peers-list at the time of message-sending.
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# as doing so beforehand would miss new connections
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peers = CONNECTIONS[map_id] - {websocket}
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# Only relay valid "operation" messages
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try:
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OperationMessage.model_validate_json(raw_message)
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except ValidationError as e:
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print(raw_message, e)
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websockets.broadcast(peers, raw_message)
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finally:
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CONNECTIONS[map_id].remove(websocket)
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async def handler(websocket):
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"""Main WebSocket handler.
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If permissions are granted, let the peer enter a room.
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"""
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raw_message = await websocket.recv()
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# The first event should always be 'join'
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message: JoinMessage = JoinMessage.model_validate_json(raw_message)
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signed = TimestampSigner().unsign_object(message.token, max_age=30)
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user, map_id, permissions = signed.values()
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# We trust the signed info from the server to give access
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# If the user can edit the map, let her in
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if "edit" in signed["permissions"]:
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await join_and_listen(map_id, permissions, user, websocket)
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async def main():
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print("WebSocket server waiting for connections")
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async with serve(handler, "localhost", 8001):
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await asyncio.Future() # run forever
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asyncio.run(main())
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